Ilya Grigoryev
(Early Access Feb. 2023,
released Jul. 2023)
Genre:
Auto-shooter
Tools:
I designed and implemented:
- weapons
- characters
- enemies, including bosses
- core game systems
(ability tree, quest system, etc)
- VFXs (impact, pickups, deaths, etc., using Niagara)

Balanced:
- player progression
- each level's difficulty curve
- enemy spawning algorithms
- UE5
- C++
- Google Docs
- Version Control
Remedium: Sentinels
My Role:
Work project at Sobaka Studio