(Early Access Feb. 2023,
released Jul. 2023)
I designed and implemented several:
- weapons
- characters
- enemies, including bosses
- overarching game systems
I balanced:
- player’s progression
- levels
- enemy spawning algorithms
I introduced several:
- story changes
- setting changes
- UE5
- C++
- Google Docs
- Version Control
Work project at Sobaka Studio