Ilya Grigoryev
(Early Access Feb. 2023,
released Jul. 2023)
Genre:
Auto-shooter
Tools:
I designed and implemented several:
- weapons
- characters
- enemies, including bosses
- overarching game systems

I balanced:
- player’s progression
- levels
- enemy spawning algorithms

I introduced several:
- story changes
- setting changes
- UE5
- C++
- Google Docs
- Version Control
Remedium: Sentinels
My Role:
Work project at Sobaka Studio